Poker Tournament Rules Texas Hold Em

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Texas Hold’em Rules. In Texas hold’em each player is dealt two cards called their ‘hole’ cards. Hole cards can only be seen and used by one person. The dealer button (denoted by a circular disc) is allocated before hands are dealt to allow for the positioning of the forced bets: small blind and big blind, and also to determine who will act first and last in the hand. Texas Hold’em variants include Omaha, Omaha Hi/Lo (also called Omaha/8 or Omaha 8-or-better) as well as Royal Hold’em. Royal Hold’em is a unique poker game using only the aces, tens and court cards and is a rarely found on other online sites. Thousands of poker tournaments run each week. A table is ready right now! Tournament play follows.

The rage called Texas Hold'em Poker

One may call it the ‘new kid on the block’ but the Texas Holdem Poker has shot to fame and its popularity has only surged in the current century.

Nothing much has been documented about the invention of Texas hold 'em. The Texas State Legislature officially recognizes Robstown, Texas as the game's birthplace. The genesis of the game, however, dates back to the early 1900s.

Sometimes referred to as the Cadillac of poker, the Texas Hold'em Poker has become the most sought after poker game across North America and Europe.

Texas Hold'em No-limit and pot-limit games, without exception. In limit games, when there are three or more players involved and all players have not gone all-in, games with two betting rounds (draw or lowball) will allow a bet, plus four raises. In a game which involves three or more betting rounds, the maximum raises allowed are three. TEXAS HOLD’EM –THE FLOW OF ACTION Let’s take a look at the flow of action in a typical No Limit Hold’em hand. efore any cards are dealt, mandatory blind payments known as the “small blind” and the “big blind” are contributed to the pot by the players occupying the small blind and big blind positions. Ciaffone authored the rulebook for the Poker Players Association (founded in 1984, now defunct), the first comprehensive set of poker rules for the general public. He has done extensive work on rules for the Las Vegas Hilton, The Mirage, and Hollywood Park Casino, and assisted many other cardrooms.

One can gauge the acceptance and craze for this new member of the poker family from the fact that the unofficial world championship of poker is contested in no limit Texas Hold'em.

Not only has Texas Hold'em Poker toppled the 7 card stud from the numero uno position in terms of popularity, it has also found room in the main event of the World Series of Poker (WSOP) and the World Poker Tour (WPT).

Industry experts and analysts attribute the popularity of the Texas Hold'em Poker heading north to more than one factor. The invention of online poker, the game's appearance in Hollywood as well as in the small screen and television commercials advertising online cardrooms have helped the game in no small measure.

The 2004–05 NHL lockout and the 2003 World Series of Poker championship victory by online qualifier Chris Moneymaker have enabled the Texas Hold'em Poker reach dizzy heights.

The format of the Texas Hold'em wherein the player gets two cards, referred to as the hole cards, and five cards are dealt face up on the board, referred to as the community cards, provides an excellent platform for strategic and mathematical analysis that can be analyzed by tools like the Poker Odds Calculator.

Crandell Addington, a Texan gambler, who along with other card players like Roscoe Weiser, Doyle Brunson, and Amarillo Slim is known to be instrumental in spreading Texas Hold'em to Las Vegas in 1967. He said of the game’s format, They didn't call it Texas hold 'em at the time, they just called it hold 'em... I thought then that if it were to catch on, it would become the game. Draw poker, you bet only twice; hold 'em, you bet four times. That meant you could play strategically. This was more of a thinking man's game.

The hole cards are visible only to the respective players while the community cards are visible to all participants. All these cards can be used to put together a five card poker hand. The player with the highest poker hand is the winner in the Texas Hold'em Poker.

Texas Hold'em Poker follows the hand rankings, beginning from the highest to the lowest as follows: Royal Straight Flush, Straight Flush, Four of a kind, Full House, Flush, Straight, Three of a Kind, Two Pair and finally One Pair.

The players have a free hand to choose from amongst the cards available and make the best hand. Two hole cards with three community cards or one hole card with four community cards or all five community cards are all acceptable combinations.

The first two players to the left of the dealer post a small and a big blind respectively even before the cards are dealt. These blinds help create a starting pot and set the ball rolling for Texas Hold'em Poker.

After the blinds have been posted, each player is dealt two hole cards. The first betting round takes place, beginning with the player to the left of the big blind.

After the first betting round is finished, three of the five community cards are dealt. These are called the flop. The second betting round ensues, beginning with the first player to the left of the dealer who is still in the hand.

Post the second betting round, the fourth community card, called the Turn (Fourth Street), is dealt. Thereafter, the third round of betting takes place.

The fourth and last betting round takes place after the fifth and last community card called the river (Fifth Street) is dealt.

Rules

The rules of the Texas Hold'em Poker entail that if more than one player remains in the hand after the betting rounds are over, there is a showdown.

The structure of the Texas Hold'em Poker is such that the position of a player assumes significant importance. Since the position remains unchanged all the way through the hand, a player that acts, rather reacts, after you will do so all the way to the river.

Needless to say, this can be a great disadvantage for you. Therefore, as a rule, play only very strong hands in early position. On the contrary, if you are in a late position, exploit the advantage to the maximum.

The Texas Hold'em is played not only as the cash or ring game but also as a tournament game. The approach and tactics for these different forms varies extensively.

Before the poker tournaments hit the circuit, the Texas Hold'em was played with real money with players betting actual currency or chips. The game was and is still played with both the no-limit and fixed-limit versions.

Since the size of the bets is restricted in limit games, the ability to bluff gets diminished. At the same time, players can be advised to take more chances in this format since they are not risking all of one's chips in limit poker.

In a tournament, the players gain entry with the help of a 'buy-in'. All players start with an identical value of chips. Play continues till only one player has accumulated all the chips in play.

The amount of chips one has, the amount of chips others have, at what stage is the tournament and the playing styles of one's opponents are some of the factors that have to be considered while devising one’s strategy for the Texas Hold'em poker tournament.

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These rules apply to tournaments on our platform.

View additional rules that relate to the site as a whole.

View rules that relate to ring games only here.

The Tournament Rules as listed here are intended to complement the Terms of Service, not replace them. In the event of a discrepancy between the Tournament Rules and Terms of Service, the Terms of Service shall take precedence.

Note: Rules 5, 14 and 15 are relevant only to tournaments which use blinds and/or a dealer button.

1. General

  1. We will, at all times, consider the best interests of the game and fairness as the top priority in the decision-making process. Unusual circumstances can, on occasion, dictate that decisions in the interest of fairness take priority over the technical rules.

  2. All tournaments will begin promptly at the scheduled time stated in the Tournament Lobby. We reserve the right to delay or cancel a tournament without prior notice.

    Important information about each tournament, including the blind structure, length of rounds, rebuy and break information, can be found by selecting the ‘Tournament Info’ button in the tournament lobby (desktop), and by clicking the tournament itselft via the lobby (mobile). We reserve the right to change the parameters of any tournament at any time without notice.

  3. Seats are assigned at random. Seat changes are not permitted.

  4. The button will be positioned at Seat 1 to start play.

  5. A bet and three raises are permitted in Fixed Limit tournaments. There is no limit to the number of raises permitted in Pot Limit and No Limit tournaments.

  6. Prizes will be awarded as stated in the Tournament Lobby, except when a deal is made (see Rule 23) or the tournament is cancelled (see our tournament cancellation policy). Which prize structure is used depends on several factors including the number of entrants and the number of players per table. The prize structure is not finalized until registration has closed and the rebuy and/or add-on period is over.

  7. In order to be eligible to rebuy in a rebuy tournament, you must have the funds available in your account. Players without sufficient funds remaining in their account will be eliminated from the tournament. Funds currently in play in other games, or held in a currency not matching the tournament currency are not considered to be available.

  8. Late Registration: Late Registration is available in most tournaments. The length of the late registration period varies, but will always be shown in the tournament ticket in the Quick Seat lobby, in the details panel of the Tournaments tab, and in the header of the Tournament lobby for that tournament. Late registration time is measured in clock time (as opposed to tournament play time). For example, if a tournament starts at 09:00 and has 90 minutes of late registration, registration will close at 10:30. Late registration will close early if enough players are eliminated to begin payouts.

    Please note that players are only allowed to participate in a tournament once, unless re-entry is permitted, as specified in the tournament lobby. One player using multiple accounts to enter multiple times into a single tournament is not permitted, and may result in penalties including a warning, disqualification from the tournament (with partial or full forfeiture of winnings), and barring from our platform.

  9. Unregistration: Most tournaments allow unregistration until a few minutes before the event begins. The exact time at which unregistration closes is specified in the tournament lobby of each tournament, and may vary from event to event. Players who have won their seats through a satellite may unregister if the event allows it; however, they will receive tournament money (T-Money) or an entry ticket in exchange for their seat. T-Money can be used to buy in to our other tournaments. See the T-Money page for more information.

    Note that some satellites will end after the start of the target tournament but during Late Registration. In such cases, the satellite winners will be seated directly into the target event at the conclusion of the satellite.

    Note: Registration and unregistration times may vary between tournaments of different types. Not all tournaments allow unregistration – such tournaments will usually be denoted at the time of registration. Check the Tournament Lobby for the exact registration details for each tournament. We reserve the right to alter registration and unregistration times without prior notice.

    Players who self-exclude themselves during a tournament will nevertheless still be able to complete any tournament already in progress in which they are playing. This also means that players who request to be self-excluded from playing on our platform after qualifying for Day 2 of a Multi-Day Tournament or Phased tournament will still be able to play in that tournament on any subsequent day of that tournament, even after their period of self-exclusion begins. Players who choose not to play on subsequent days will receive no compensation.

2. Eliminations

  1. Most tournaments end when one player accumulates all the chips in play, or when all remaining players will receive the same prize (for example, if the tournament awards five identical prizes, the tournament may end when there are five players left). Some tournaments end after a specific number of player have been eliminated (Fifty50 Tournaments).

  2. If two or more players are eliminated on the same hand, a player with more chips at the start of the hand finishes higher than a player with fewer chips. If all players started the hand with an identical number of chips, all players tie for that rank, and any prizes due to those players will be equally distributed between them. During hand-for-hand play (as described in rule #13), two or more players eliminated during a single 'synchronized' hand are treated as having been eliminated simultaneously, even if they are at different tables.

  3. At certain stages of the tournament (for example, where the prize money jumps significantly with the next few players eliminated) and when there is more than one table remaining, the tournament may be played ‘hand for hand’. This means that if one table finishes its hand before the other table(s), that table waits for the other table(s) to finish before the next hand is dealt. During this hand for hand period, all eliminations during a ‘synchronized’ hand (even at different tables) are treated as having happened simultaneously, for purposes of determining finish order. Finishing order is then based on comparing stack sizes per rule #11, and not on who lost their chips earlier.

  4. We use a ‘forward-moving button’ rule in its tournaments. According to this rule, no player ever receives the button twice in a row; at the completion of every hand, the button is moved clockwise. The implication of this rule is that when players are eliminated, there may be players who get a reprieve from one or both blinds. Since these are basically random occurrences, no player will receive any long-term advantage, and the rule is necessarily fair for all players.

  5. When two players remain at the final table, the button will post the small blind, and act first on the opening round.

  6. As players are eliminated from the tournament, the software will “break” tables to fill available empty seats. The re-seating of players at broken tables is performed randomly and, although rare, may result in a player having to post multiple big blinds in a row. On occasion, the software may balance tables to ensure all tables have an equal (or as close to equal as possible) number of active players. Players moved individually to balance tables will, when possible, be moved to similar positions relative to the blinds. When enough players have been eliminated, all players are brought together at the ‘final table’.

3. Breaks

  1. The break schedule for a tournament can be found in the ‘Tournament Info’ dialog, which can be found in the tournament lobby. Players are encouraged to study the break schedule for each tournament they wish to play, as break length and timing may vary from one event to the next. We offer two varieties of breaks:

    1. Tournaments with synchronized breaks will go on break at 55 minutes past the hour. For example, a tournament which begins at 07:25 will go on break at 07:55, 08:55, 09:55 and every hour thereafter until the tournament ends.
      Tournaments of this type can be identified by the phrase ‘There is a 5 minute break every 55 minutes past the hour', found in the ‘Tournament Information’ section of the ‘Structure’ tab in the Tournament lobby.
      There can also be tournaments where the synchronized break only takes place every two hours. In these tournaments, the tournament information panel on the ‘Structure’ tab will read ’There is a 5 minute break at 55 minutes past every other hour’. For example, a tournament like this, starting at 08:35, could go on break 08:55, 10:55, and every other hour thereafter.
      In rebuy tournaments of this type where add-ons are permitted, there will be an additional short break (usually 3 minutes) at the conclusion of the rebuy period, to allow for add-ons to be made.
    2. Other tournaments will go on break at regular intervals throughout play. For example, a tournament beginning at 07:25 may go on break after every hour’s play, in which case the first break would begin at 08:25.

    In all cases, the tournament will wait for hands at all tables to complete before the break period begins. This means that at some tables, the break will last slightly longer than at other tables.

    Note that not all tournaments offer breaks (for example, Hyper-Turbo and some Heads-Up or Shootout-style events).

4. Disconnects and Sitting Out

  1. By participating in a tournament, a player accepts the risk of Internet disconnection, due to problems with the connection between their computer and the servers, lag or freeze or some other problem in the player's computer or the Internet.

    1. We do not accept any responsibility for a player disconnect except in the case of a server crash.
    2. While each user is responsible for his or her own Internet connection, we make an effort to protect players who are disconnected during the final stages of a real money tournament, by allowing extra time to reconnect. The rules for activating Disconnect Extra Time (DET) are outlined here.
    3. If a player times out during a hand, whether connected or disconnected, his or her hand will be folded if facing action, or may be checked if facing no action.
    4. If a player is not connected before a hand starts, he or she will be dealt cards, and a blind and/or antes will be posted. There is no rule against a single player choosing to sit out; the player doing so will continue to have blinds and antes posted and cards dealt. Two or more players may not make any agreement to sit out simultaneously, whether at the same table or different tables.
    5. In Shootout and Heads-Up events, if all players at a table are disconnected and / or sitting out for a large number of hands (typically 250 hands or more in real money tournaments), the match will end and the player with the most chips will advance to the next round.

5. Chat

Note: This rule is intended to supplement, not replace, the Cardroom Rules, which contains more information on acceptable and unacceptable chat.

  1. Players, whether in the hand or not, may not discuss the hands until the action is complete. Players are obligated to protect the other players in the tournament at all times. Discussing cards discarded or hand possibilities is not allowed. A penalty may be given for discussion of hands during play.


Note: The purpose of this rule is to protect the interests of players who are still in the tournament but not in the current hand. Please see our Prohibited Tournament Chat examples for further information. More specifically, this rule does not apply to situations where only two players remain in a tournament, or the tournament began as a Heads-Up match.

6. Unethical Play

  1. Poker is an individual (not a team) game. Any action or chat intended to help another player is unethical and is prohibited. Unethical play, such as soft-play (playing less aggressively against a partner) and chip dumping (intentionally losing chips to a partner), may result in penalties, including seizure of funds from the offender's account and/or termination of the account. We routinely review game play to look for violations of our rules and to ensure the integrity of our games. It may be necessary to withhold player winnings until the completion of game play reviews.

  2. With some exceptions (described below), a player may play on only one account during a tournament and may not ‘hand off’ his seat in mid-event to a different player. Violation of this rule may result in penalties including a warning, disqualification from the tournament (with partial or full forfeiture of winnings), and barring from our platform.

    Examples of permissible exceptions that we give below are intended to describe examples of unplanned but serious events which are beyond your control.

    Examples of things which are not beyond your control and therefore prohibited include:

    1. Going to bed and letting someone else finish the tournament.
    2. Entering a tournament then getting on an airplane, or embarking on any other pre-planned trip, while asking a friend to play your account while you change location.
    3. Deciding that it would be fun to finish the Sunday Special at Joe's house then asking Joe to take over your account, while you make the 30-minute trip to his house.
    4. You and a friend are playing in the same tournament. You agree that if he busts out before you do, he will take over playing your account.
    5. Your husband is out of town for the weekend, but gives you his password. You log into both his account and yours and play both accounts in the same tournament.
    6. You have progressed to the final few tables of a tournament and somebody offers you cash equity for your seat. You allow the other player to sign into your account, or you continue to finish the tournament following the explicit instructions given by him.
      Examples of things which are beyond your control and therefore allowed, subject to us being able to corroborate with evidence, include:
      1. A thunderstorm strikes your location and takes the power down for the surrounding area, so you call a friend to take over your account while you make alternative arrangements.
      2. Your child is taken ill and you have to attend hospital, so you call a friend to take over your account.
      3. You are playing in a tournament and lose internet access in your home due to a failure of your ISP. You call a friend and he takes over while you make alternative arrangements.

7. Server Issues

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  1. In the event of a server crash, the hands in progress at every table will be restored by rolling back those hands. Each player's chip count will be reset to the amount at the beginning of the hand. In special circumstances, when a tournament needs to be cancelled because of a crash or some other reason, players will be compensated according to the tournament cancellation policy (see below).

8. Deal Making

  1. Deal making is allowed in tournaments, unless otherwise specified in the tournament lobby.

    1. If all remaining players in a tournament agree to split the prize money according to a formula of their choosing, we will accept this agreement, and alter the originally published tourney payouts to reflect the numbers agreed to in the deal.
    2. If all players remaining wish to make a deal, they should check the ‘Discuss A Deal’ box in the ‘Info’ tab of the Chat Box on the table. When all remaining players have checked this box, the table will automatically pause at the end of the current hand, and our customer support team will be notified. A staff member will come to the table to ensure a smoothly arranged deal. We cannot guarantee that a staff member will arrive in a timely fashion although every effort will be made to avoid delays.
    3. Deal making is not available in all tournaments, but when deal making is available the ‘Discuss A Deal’ checkbox will be available in the ‘Info’ tab at the final table.
    4. We will not participate in the deal making process, but will serve as a facilitator to ensure that everyone is in complete agreement before executing the transfers per the above conditions.
    5. We reserve the right to require that any deal leave some money ‘on the table’ as the first place prize. This money required to be left in play will usually not be more than 5% of the total tournament prize pool, and ensures the integrity of the tournament's finish. The amount of money required to be left in play, if any, will usually be specified in the tournament lobby message.
    6. Players may agree to leave more money ‘on the table’ for first or for other finishes.
    7. It is the players' responsibility to determine total agreement. In the absence of oversight at the table by our support personnel, chat records alone will not necessarily validate an agreement. However, we may enforce a deal if it was clearly agreed to by all parties.
    8. Only players at the final table may deal for the money, and all deals must include all remaining players.
    9. Deals will only be enforced for real money tournaments.
    10. Players may discuss any deal they wish. If the players request it, our staff will provide ICM, Chip Count or Even Split numbers to the players as possible deals.
      • ICM is the ‘Independent Chip Model’, a method of calculating each player’s equity in the remaining prize pool, based on the chip counts, the remaining payouts (less any money ‘on the table’), and the likelihood of each player winning each remaining prize in the tournament. This is the default method which will be offered to players.
      • Chip Count is a distribution of remaining prizes (less any money ‘on the table’) based solely on chip counts.
      • An Even Split divides the remaining prizes (less any money ‘on the table’) to all players.
      All deal numbers provided by our staff are not final until clearly agreed to by all players in Chat. Players may discuss variations on those numbers if they want; our staff will then repeat the agreed deal in Chat and ask the remaining players to all confirm their agreement.
    11. Players are obligated to play out their heads-up matches in a normal way, regardless of the identity of their opponent. Any 'flipping', chip dumping, or other activity classified as ‘abnormal’ game play is prohibited. Violation of this rule may result in penalties up to and including barring from our platform with forfeiture of funds. This rule does not apply to the final match of a scheduled heads-up tournament.

    Dealing for Tournament Leader Board or Sit & Go Leader Board points is not allowed. Doing so may result in the revocation of all awarded Leader Board points for the deal-making players in the tournament.

9. Bounties

  1. In some specially designated tournaments, a cash ‘bounty’ will be placed on some or all of the tournament participants. A player who eliminates such an opponent wins the cash bounty.

    There are three types of Bounty Tournament:

    Knockout: A bounty is placed on every entrant. You win a cash prize for each opponent you eliminate. There are also Progressive Knockouts, where your bounty increases as you eliminate players.

    Team Pro Bounty: A bounty is placed on every member of Team PokerStars Pro who enters the tournament.

    Fixed Bounty: A bounty is placed on a specific player in the tournament.

    The bounty is awarded to the player who wins the ‘relevant pot’ for the hand in question, which may be the main pot or one of several side pots. ‘Relevant pot’ means the pot in which the bounty player was all-in for their final chips.

    For example:
    Daniel (100 chips), Barry (200 chips), Vanessa (400 chips), and Jake (1000 chips), are playing a hand in a No-Limit tournament.
    Daniel moves all-in, and Barry, Vanessa and Jake call. The pot which Daniel is eligible for is known as the ‘main pot’. Betting continues ‘on the side’, in side pot 1.
    Barry moves all-in, and Vanessa and Jake call. Betting continues between Vanessa and Jake in side pot 2.
    Vanessa moves all-in, and Jake calls.
    Barry shows the best hand. He wins side pot 1 and the main pot, eliminating Daniel. He receives the bounty for Daniel.
    Jake shows the next best hand, and wins side pot 2, eliminating Vanessa. Jake wins the bounty for Vanessa.
    Note that although Barry had the best hand overall, he didn’t have as many chips as Vanessa and therefore could not eliminate her. Jake however did have enough chips, and therefore wins Vanessa’s bounty.

  2. In a split pot poker variant, such as Omaha Hi/Lo or Stud Hi/Lo, the bounty will always be awarded to the high hand. This is because a player cannot be eliminated by a low hand only.

  3. In the event that two players show identical winning hands and therefore split the ‘relevant pot’ (or, in the case of a split pot poker variant as described in rule 25, split the high half of the ‘relevant pot’), any bounty awarded will be divided equally between the winners. Odd cents will be awarded in turn to the players in the earliest positions.

  4. If a bounty player wins the tournament:

    1. In a Knockout tournament, the player is awarded their own bounty.
    2. In a Team Pro or Fixed Bounty tournament in which the Team Pro or Fixed Bounty player wins, the bounty is not awarded.
  5. If a tournament advertises a bounty on a particular player, but that player does not register for the tournament, no bounty will be paid for that player.

  6. Players may not make any agreement amongst themselves to eliminate a particular player in order to claim their bounty award. Such agreements are considered collusion, and are grounds for disqualification from the tournament or other penalties. For more information, see rules 20 and 21 above, and our page about Prohibited Tournament Chat.

10. Cancellations

If we have to cancel a tournament for any reason, we make a concerted effort to compensate players in the fairest and most equitable way possible. There are three different possible compensation methods, depending on the exact circumstances and timing of the cancellation. Which method is applied is the sole discretion of the tournament Management.

  1. Rollback: In this case, we are 'rolling back' the tournament as if it never happened - if you were registered for the tournament, you get your buy-in and fees (including rebuys, add-ons, and knockout entry if any) refunded. Also, the buy-in is refunded in exactly the same format with which you bought in. For instance, if you bought into a tournament using T€10 and €15 cash, then you would get back T€10 and €15 cash.

  2. Roll Forward (No Players in the Money): If a tournament is cancelled and we do a 'roll forward' before the players are in the money, we refund each remaining player his tournament fee (and knockout bounty if appropriate), and then divide up the prize pool based on the following formula: 50% of the award pool is distributed evenly among all remaining players, and 50% of the award pool is distributed proportionally according to the chip count.

  3. Roll Forward (Players are in the Money): When a tournament is cancelled, and players have already reached the money, we refund each remaining player his tournament fee (and knockout bounty if appropriate), and then divide up the prize pool based on the following formula: each player receives the minimum prize not yet awarded at the time of cancellation, and the remainder of the award pool distributed is distributed proportionally according to the chip count.

    Heads-up Sit & Go tournaments (HU S&Gs) are handled differently because of their special nature. Particularly if one player stays connected while the other player does not, the first player can effectively win the tournament while the second player is disconnected. For that reason, we reserve the right to do a chip count distribution of any HU S&G that we believe was substantially affected by our site's downtime.

  4. If a tournament with a guaranteed prize pool is cancelled, we will refund only the total buy-ins, not the guaranteed amount.

  5. If a tournament with Fixed or Team Pro bounties is cancelled, we will refund only the regular prize pool (and knockout pool if applicable), not the Fixed or Team Pro bounties.

  6. Tournaments which award tickets, satellite entries, or material prizes in addition to cash will only include the cash in the refund amount. Non-cash prizes will not be included in the roll forward or rollback equation.

  7. We reserve the right to alter cancellation payouts or to alter this policy.

11. Heads-Up Tournaments

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In a Heads-Up tourney players compete in a multi-round event against a series of opponents until they are eliminated, or defeat the last player standing. Exact details of tournament structure and prize pool can be found in the tournament lobby.

  1. Unless a tournament starts with exactly 2, 4, 8, 16, 32, 64 or 128 players, some players in the heads-up tournament will have byes past the first round. Other players will play an extra first-round match, and the tournament will play down to 2, 4, 8, 16, 32 or 64 players before progressing to the second round. No players will have byes past the first round, and all byes are randomly selected from the field of entrants.

12. Early tournament payouts

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Early payout tournaments work the same way as regular tournaments with one important exception:

  • Once the tournament reaches the paid positions, all eligible players willinstantly receive the minimum cash amount specified in the tournament's prize structure.
  • A pop-up message will appear on the table advising all eligible players they have received the prize.
  • The tournament will then carry on as usual. After a player is eliminated from the tournament (or wins it), a second payment for any difference between the minimum cash amount and the total prize earned will be credited to that player's account. If a higher prize hasn't been earned, there will be no second payment.

By making that initial tournament prize immediately available, players will have more options at their disposal to use their winnings.

In case of disputes, PokerStars’ management decision will be final.

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